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SIBGRAPI
1999
IEEE
15 years 1 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
IJVR
2006
159views more  IJVR 2006»
14 years 9 months ago
Image Based Shadowing in Real-Time Augmented Reality
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shad...
Peter Supan, Ines Stuppacher, Michael Haller
SIGGRAPH
1999
ACM
15 years 1 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
CGI
2004
IEEE
15 years 1 months ago
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference
Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita