We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
The ability to interactively and seamlessly roam in the scenario while watching a video through IP network is an exciting visual experience. In this work, we implemented a 3D TV s...
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...