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» Rendering Trees with Indirect Lighting in Real Time
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VMV
2001
144views Visualization» more  VMV 2001»
14 years 10 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
WSCG
2004
111views more  WSCG 2004»
14 years 10 months ago
Natural Lighting of Vegetation based on Polar Planes
We present a lighting method for outdoor scenes with vegetation. The method is compatible with multiresolution trees generated using random L-systems. We include a sky dome model ...
Maria J. Vicent, Javier Lluch, Roberto Vivó
CGI
2004
IEEE
15 years 1 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
14 years 10 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
ISVC
2007
Springer
15 years 3 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn