The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....