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» Rendering from Compressed Textures
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CGF
2008
136views more  CGF 2008»
14 years 11 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
NPAR
2010
ACM
15 years 4 months ago
Self-similar texture for coherent line stylization
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a n...
Pierre Bénard, Forrester Cole, Aleksey Golo...
PAMI
2007
241views more  PAMI 2007»
14 years 10 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
CVPR
2001
IEEE
16 years 1 months ago
Optimal Texture Map Reconstruction from Multiple Views
The recovery of 3D models from multiple reference images involves not only the extraction of 3D shape, but also of texture. Assuming that all surfaces are Lambertian, the resultin...
Lifeng Wang, Sing Bing Kang, Richard Szeliski, Heu...
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CGF
2010
174views more  CGF 2010»
14 years 11 months ago
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
The Bidirectional Texture Function (BTF) is becoming widely used for accurate representation of real-world material appearance. In this paper a novel BTF compression model is prop...
Vlastimil Havran, J. Filip, Karol Myszkowski