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» Rendering of Wet Materials
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CGI
2004
IEEE
15 years 1 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
3DPVT
2004
IEEE
146views Visualization» more  3DPVT 2004»
15 years 1 months ago
Estimating the Surface Radiance Function from Single Images
This paper describes a simple method for estimating the surface radiance function from single images of smooth surfaces made of materials whose reflectance function is isotropic a...
Antonio Robles-Kelly, Edwin R. Hancock
VMV
2004
143views Visualization» more  VMV 2004»
14 years 11 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl
SIGGRAPH
2010
ACM
15 years 1 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
APVIS
2010
14 years 10 months ago
Volume visualization based on statistical transfer-function spaces
It is a difficult task to design transfer functions for noisy data. In traditional transfer-function spaces, data values of different materials overlap. In this paper we introduce...
Martin Haidacher, Daniel Patel, Stefan Bruckner, A...