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GRAPHICSINTERFACE
2004
14 years 11 months ago
Decoupling BRDFs from Surface Mesostructures
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
GRAPHICSINTERFACE
2001
14 years 11 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
GRAPHITE
2003
ACM
15 years 2 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
GRAPHICSINTERFACE
2009
14 years 7 months ago
Rendering the effect of labradoescence
Labradorescence is a complex optical phenomenon that can be found in certain minerals, such as Labradorite or Spectrolite. Because of their unique colour properties, these mineral...
Andrea Weidlich, Alexander Wilkie
FBIT
2007
IEEE
15 years 4 months ago
An Efficient Soft Tissue Characterization Method for Haptic Rendering of Soft Tissue Deformation in Medical Simulation
The modeling of soft tissue behavior is essential in haptic rendering for virtual reality based medical simulators, which provide a safe and objective medium for training medical ...
Bummo Ahn, Jung Kim