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» Rendering of multiresolution models with texture
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CA
1998
IEEE
15 years 4 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
VC
2002
129views more  VC 2002»
14 years 11 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
SI3D
2009
ACM
15 years 6 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
IJVR
2007
202views more  IJVR 2007»
14 years 11 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu
CGF
2004
106views more  CGF 2004»
14 years 11 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...