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CGI
2004
IEEE
15 years 3 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
SI3D
1992
ACM
15 years 3 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
ICMCS
2005
IEEE
138views Multimedia» more  ICMCS 2005»
15 years 5 months ago
Unstructured light field rendering using on-the-fly focus measurement
This paper introduces a novel image-based rendering method which uses inputs from unstructured cameras and synthesizes free-viewpoint images of high quality. Our method uses a set...
Keita Takahashi, Takeshi Naemura
ISVC
2009
Springer
15 years 4 months ago
Layered Volume Splatting
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...
Philipp Schlegel, Renato Pajarola
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
15 years 5 months ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....