A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
Light field rendering is an approach to synthesize virtual views of a scene from a set of original images. When minimizing the number of images for rendering, the light field may ...
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...