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VMV
2004
80views Visualization» more  VMV 2004»
15 years 1 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
CG
2004
Springer
14 years 11 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
16 years 29 days ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
ICIP
2009
IEEE
16 years 24 days ago
Region-based All-in-focus Light Field Rendering
Light field rendering is an approach to synthesize virtual views of a scene from a set of original images. When minimizing the number of images for rendering, the light field may ...
3DPVT
2006
IEEE
149views Visualization» more  3DPVT 2006»
15 years 5 months ago
Depth Images: Representations and Real-Time Rendering
Depth Images are viable representations that can be computed from the real world using cameras and/or other scanning devices. The depth map provides 2-1 2 D structure of the scene...
Pooja Verlani, Aditi Goswami, P. J. Narayanan, She...