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RT
2001
Springer
15 years 9 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
163
Voted
ICPR
2000
IEEE
15 years 9 months ago
X-Ray Volume Rendering by Hierarchical Wavelet Splatting
This paper is concerned with X-ray volume visualization by means of wavelet splatting, a wavelet-based extension to splatting. Wavelet splatting allows multiresolution visualizati...
Michel A. Westenberg, Jos B. T. M. Roerdink
136
Voted
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 9 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
158
Voted
NPAR
2000
ACM
15 years 9 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
SC
2000
ACM
15 years 9 months ago
Distributed Rendering for Scalable Displays
We describe a novel distributed graphics system that allows an application to render to a large tiled display. Our system, called WireGL, uses a cluster of off-the-shelf PCs conne...
Greg Humphreys, Ian Buck, Matthew Eldridge, Pat Ha...