Sciweavers

3669 search results - page 123 / 734
» Rendering
Sort
View
157
Voted
WSCG
2000
132views more  WSCG 2000»
15 years 6 months ago
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
Frank Suykens, Yves D. Willems
CEC
2010
IEEE
15 years 6 months ago
Fitness landscape analysis for evolutionary non-photorealistic rendering
The best evolutionary approach can be a difficult problem. In this work we have investigated two evolutionary representations to evolve non-photorealistic renderings: a variable-le...
Jeff Riley, Victor Ciesielski
CGF
2008
144views more  CGF 2008»
15 years 5 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
131
Voted
TVCG
2008
122views more  TVCG 2008»
15 years 5 months ago
Clip Art Rendering of Smooth Isosurfaces
Clip art is a simplified illustration form consisting of layered filled polygons or closed curves used to convey 3-D shape information in a 2-D vector graphics format. This paper f...
Matei Stroila, Elmar Eisemann, John Hart
CN
1998
67views more  CN 1998»
15 years 5 months ago
An Extensible Rendering Engine for XML
XML has been proposed in order to bring to the web a markup language free of the shortcomings of HTML, in particular the inextensibility of the set of valid elements (tags). Style...
Paolo Ciancarini, Alfredo Rizzi, Fabio Vitali