We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...
Current methods of playlist creation and maintenance do not support user needs, especially in a mobile context. Furthermore, they do not scale: studies show that users with large ...
Meghan Allen, Jennifer Gluck, Karon E. MacLean, Er...
We present a new method for creating an image with a handpainted appearance from a photograph, and a new approach to designing styles of illustration. We “paint” an image with...