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WSCG
2003
140views more  WSCG 2003»
15 years 6 months ago
Interactive Rendering Technique for Realistic Oriental Painting
Interactive and realistic rendering of various effects which are appeared in the real world paintings can be used for several applications such as animation or education. For West...
Young-Jung Yu, Do-Hoon Lee, Young Bok Lee, Hwan-Gu...
VMV
2007
219views Visualization» more  VMV 2007»
15 years 6 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
APVIS
2009
15 years 6 months ago
Fast and sleek glyph rendering for interactive HARDI data exploration
High angular resolution diffusion imaging (HARDI) is an emerging magnetic resonance imaging (MRI) technique that overcomes some decisive limitations of its predecessor diffusion t...
Tim H. J. M. Peeters, Vesna Prckovska, Markus van ...
CGF
2006
166views more  CGF 2006»
15 years 5 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
TVCG
2008
144views more  TVCG 2008»
15 years 5 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...