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SIBGRAPI
2007
IEEE
15 years 11 months ago
Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
Erik W. Anderson, Steven P. Callahan, Carlos Eduar...
ICCS
2007
Springer
15 years 11 months ago
Stained Glass Rendering with Smooth Tile Boundary
Abstract. We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean sh...
Sang Hyun Seo, HoChang Lee, HyunChul Nah, Kyung-hy...
CGI
2006
IEEE
15 years 11 months ago
Interactively Rendering Dynamic Caustics on GPU
Baoquan Liu, Enhua Wu, Xuehui Liu
CGI
2006
IEEE
15 years 11 months ago
Automatic Stained Glass Rendering
Vidya Setlur, Stephen Wilkinson
IMSCCS
2006
IEEE
15 years 11 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...