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VISUALIZATION
2002
IEEE
15 years 4 months ago
Efficient Compression and Rendering of Multi-Resolution Meshes
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code ...
Zachi Karni, Alexander Bogomjakov, Craig Gotsman

Publication
189views
15 years 4 months ago
Direct Send Compositing for Parallel Sort-Last Rendering
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
Stefan Eilemann, Renato Pajarola
WSCG
2004
172views more  WSCG 2004»
15 years 1 months ago
A Geometry Data Independent Load Balancing Method For Graphics Parallel Rendering
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It gives up geometry data which could be very large and tends to cause unacceptable c...
Zhefan Jin, Jiaoying Shi
PG
2007
IEEE
15 years 6 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
ASPDAC
1999
ACM
92views Hardware» more  ASPDAC 1999»
15 years 4 months ago
Hazard-Free Synthesis and Decomposition of Asynchronous Circuits
Ren-Der Chen, Jer-Min Jou, Yeu-Horng Shiau