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SIGGRAPH
1999
ACM
15 years 10 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
PG
1999
IEEE
15 years 10 months ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi
FPL
1999
Springer
84views Hardware» more  FPL 1999»
15 years 10 months ago
Rendering Postscript Fonts on FPGAs
Donald MacVicar, John W. Patterson, Satnam Singh
CGI
1998
IEEE
15 years 10 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl