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APVIS
2008
15 years 1 months ago
Interactive Exploration of Remote Isosurfaces with Point-Based Non-Photorealistic Rendering
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth...
Guangfeng Ji, Han-Wei Shen, Jinzhu Gao
DICTA
2007
15 years 1 months ago
3D Scene Annotation for Efficient Rendering on Mobile Devices
This paper presents a new approach for efficient 3D rendering on mobile devices, where selective rendering can be achieved with the help of 3D scene annotation. By taking advantag...
Siak Chuan Tan, Binh Pham, Jinglan Zhang, On Wong
VCIP
2000
180views Communications» more  VCIP 2000»
15 years 1 months ago
Compression and rendering of concentric mosaics with reference block codec (RBC)
Concentric mosaics have the ability to quickly capture a complete 3D view of a realistic environment and to enable a user to wander freely in the environment. However, the data am...
Cha Zhang, Jin Li
78
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CGF
2005
121views more  CGF 2005»
14 years 11 months ago
Efficient Rendering of Local Subsurface Scattering
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
CGF
2000
138views more  CGF 2000»
14 years 11 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...