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TOG
2002
121views more  TOG 2002»
14 years 11 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
VR
2008
IEEE
158views Virtual Reality» more  VR 2008»
15 years 6 months ago
Inexpensive Immersive Projection
Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a c...
Nancy P. Y. Yuen, William C. Thibault
CISIM
2007
IEEE
15 years 6 months ago
Towards a Pervasive Mobile Multimedia Experience
Mobile devices of the PDA and cellular phone genre are becoming increasingly ubiquitous. However, their ability to enable a truly mobile multimedia experience has been compromised...
Xu Chen, Michael J. O'Grady, Gregory M. P. O'Hare
GRAPHITE
2005
ACM
15 years 5 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst
PVG
2003
IEEE
164views Visualization» more  PVG 2003»
15 years 5 months ago
From Cluster to Wall with VTK
This paper describes a new set of parallel rendering components for VTK, the Visualization Toolkit. The parallel rendering units allow for the rendering of vast quantities of geom...
Kenneth Moreland, David Thompson