Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
This article is intended as an update of the major survey by Max [40] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [...
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Inverse rendering infers realistic descriptions of illumination and material properties from photographs. However, the applicability of state of the art inverse rendering algorith...