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IROS
2007
IEEE
137views Robotics» more  IROS 2007»
15 years 6 months ago
Energy-based 6-DOF penetration depth computation for penalty-based haptic rendering algorithms
Abstract— Existing penalty-based haptic rendering approaches compute penetration depth in strictly translational sense and cannot properly take object rotation into account. We a...
Maxim Kolesnikov, Milos Zefran
PG
2007
IEEE
15 years 6 months ago
Practical Global Illumination for Hair Rendering
Both hair rendering and global illumination are known to be computationally expensive, and for this reason we see very few examples using global illumination techniques in hair re...
Cem Yuksel, Ergun Akleman, John Keyser
CSCWD
2007
Springer
15 years 6 months ago
Non-Photorealistic Rendering in Customizable Styles for Mobile Collaboration
Mobile devices quickly become popular tools in collaborative design for their portability and supporting of graphics user interface. However, their limited resources may result in...
Rong-Qin Chen, Min Tang, Jinxiang Dong
DATE
2006
IEEE
125views Hardware» more  DATE 2006»
15 years 5 months ago
Design and implementation of a rendering algorithm in a SIMD reconfigurable architecture (MorphoSys)
In this paper we analyze a 3D image rendering algorithm and the different mapping schemes to implement it in a SIMD reconfigurable architecture. 3D image render is highly computat...
Javier Davila, Alfonso de Torres, Jose Manuel Sanc...
AFRIGRAPH
2006
ACM
15 years 5 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers