A Vtk program that visualizes n objects (i.e., anatomical structures) in a stack of PGM files. Each structure is labeled by an integer number. For example, the labels of 3 structur...
A hardware polygon rendering pipeline can be used together with hardware compositing to volume-render arbitrary unstructured grids composed of convex polyhedral cells. This techni...
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form th...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
On screen division of objects for parallel volume rendering is considered in this paper. The suggested algorithm runs on private-memory based parallel computers. The notable chara...