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ICPR
2008
IEEE
16 years 5 months ago
A layered method of visibility resolving in depth image-based rendering
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...
Chao Zhang, Yu Huang
127
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SIBGRAPI
2008
IEEE
15 years 11 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...
HAPTICS
2007
IEEE
15 years 11 months ago
Transparent Rendering of Tool Contact with Compliant Environments
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Miguel A. Otaduy, Markus H. Gross
ICASSP
2007
IEEE
15 years 11 months ago
A Joint Minimax Approach for Binaural Rendering of Audio Through Loudspeakers
This paper describes a method for jointly designing the crosstalk cancellation filters to facilitate binaural rendering of audio through loudspeakers. The minimax criterion is us...
Harsha I. K. Rao, V. John Mathews, Young-Cheol Par...
153
Voted
CGI
2006
IEEE
15 years 10 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...