Sciweavers

3669 search results - page 47 / 734
» Rendering
Sort
View
ICPR
2008
IEEE
16 years 1 months ago
A layered method of visibility resolving in depth image-based rendering
A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...
Chao Zhang, Yu Huang
SIBGRAPI
2008
IEEE
15 years 6 months ago
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Pauline Jepp, Jörg Denzinger, Brian Wyvill, M...
HAPTICS
2007
IEEE
15 years 6 months ago
Transparent Rendering of Tool Contact with Compliant Environments
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Miguel A. Otaduy, Markus H. Gross
ICASSP
2007
IEEE
15 years 6 months ago
A Joint Minimax Approach for Binaural Rendering of Audio Through Loudspeakers
This paper describes a method for jointly designing the crosstalk cancellation filters to facilitate binaural rendering of audio through loudspeakers. The minimax criterion is us...
Harsha I. K. Rao, V. John Mathews, Young-Cheol Par...
CGI
2006
IEEE
15 years 5 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...