A layered method is presented in this paper to resolve the visibility problem in depth image-based rendering. A novel three-layer representation for each reference view, i.e. the ...
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
This paper describes a method for jointly designing the crosstalk cancellation filters to facilitate binaural rendering of audio through loudspeakers. The minimax criterion is us...
Harsha I. K. Rao, V. John Mathews, Young-Cheol Par...
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...