This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Direct volume rendering o ers the opportunity to visualize all of a three-dimensional sample volume in one image. However, processing such images can be very expensive and good qu...