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HAPTICS
2007
IEEE
15 years 6 months ago
Incorporating Geometric Algorithms in Impedance- and Admittance-Type Haptic Rendering
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
Ryo Kikuuwe, Hideo Fujimoto
VISUALIZATION
1999
IEEE
15 years 4 months ago
Volume Rendering Based Interactive Navigation within the Human Colon
We present an interactive navigation system for virtual colonoscopy, which is based solely on high performance volume rendering. Previous colonic navigation systems have employed ...
Ming Wan, Qingyu Tang, Arie E. Kaufman, Zhengrong ...
AAAI
2007
15 years 2 months ago
A Multi-Agent Approach to Distributed Rendering Optimization
Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
TOG
2008
136views more  TOG 2008»
14 years 11 months ago
Adaptive cutaways for comprehensible rendering of polygonal scenes
In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary...
Michael Burns, Adam Finkelstein
VMV
2007
178views Visualization» more  VMV 2007»
15 years 27 days ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor