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WSCG
2004
154views more  WSCG 2004»
15 years 1 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
VMV
2003
173views Visualization» more  VMV 2003»
15 years 1 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
WSCG
2003
177views more  WSCG 2003»
15 years 1 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
CGF
2010
111views more  CGF 2010»
14 years 12 months ago
Estimation and Modeling of Actual Numerical Errors in Volume Rendering
In this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To...
Joel Kronander, Jonas Unger, Torsten Möller, ...
CGF
2008
100views more  CGF 2008»
14 years 12 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...