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GRAPHICSINTERFACE
2004
15 years 1 months ago
Transfer Functions on a Logarithmic Scale for Volume Rendering
Manual opacity transfer function editing for volume rendering can be a difficult and counter-intuitive process. This paper proposes a logarithmically scaled editor, and argues tha...
Simeon Potts, Torsten Möller
GRAPHICSINTERFACE
2001
15 years 1 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
MC
2003
128views Computer Science» more  MC 2003»
15 years 1 months ago
Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
This paper proposes the necessity of developing a theory of psychology within non-photorealistic rendering (NPR). Despite the inherent flexibility of NPR within a variety of visua...
Nick Halper, Mara Mellin, Christoph S. Herrmann, V...
IJVR
2007
135views more  IJVR 2007»
14 years 11 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín
CGF
2005
147views more  CGF 2005»
14 years 11 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann