Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output...
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Fe...
Abstract. We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content management systems (CMS). To achieve this, we employed a geome...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multires...