We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...