We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content man-agement systems (CMS). To achieve this, we employed a geometry hiera...
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...