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CGF
2008
123views more  CGF 2008»
14 years 12 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CGF
2006
155views more  CGF 2006»
14 years 12 months ago
Opacity Peeling for Direct Volume Rendering
The most important technique to visualize 3D scalar data, as they arise e.g. in medicine from tomographic measurement, is direct volume rendering. A transfer function maps the sca...
Christof Rezk-Salama, Andreas Kolb
IJISTA
2008
139views more  IJISTA 2008»
14 years 12 months ago
Spherical light field rendering in application for analysis by synthesis
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
Severin Todt, Matthias Langer, Christof Rezk-Salam...
IJVR
2006
63views more  IJVR 2006»
14 years 12 months ago
A Hierarchical 3D Data Rendering System Synchronized with HTML
We propose a new rendering system for large-scale, 3D geometic data that can be used with web-based content man-agement systems (CMS). To achieve this, we employed a geometry hiera...
Yousuke Kimura, Tomohiro Mashita, Atsushi Nakazawa...
IJVR
2007
171views more  IJVR 2007»
14 years 11 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle