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GRAPHITE
2006
ACM
15 years 5 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
VRML
2006
ACM
15 years 5 months ago
Rendering of X3D content on mobile devices with OpenGL ES
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...
Daniele Nadalutti, Luca Chittaro, Fabio Buttussi
HAPTICS
2005
IEEE
15 years 5 months ago
Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array
We investigate rendering methods for 2D tactile arrays. We present four rendering methods, two of which are anti-aliased methods to improve display quality and smoothness. We desc...
Christoph W. Borst, Alp V. Asutay
IV
2005
IEEE
99views Visualization» more  IV 2005»
15 years 5 months ago
Heterogeneous Objects Modelling and Rendering Using Implicit Complexes
This paper describes a technology for modelling and rendering heterogeneous objects containing entities of various dimensionalities within a cellular-functional framework based on...
Elena Kartasheva, Valery Adzhiev, Peter Comninos, ...
SIBGRAPI
2005
IEEE
15 years 5 months ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...