Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. Models of the human visual system can thus be exploi...
Veronica Sundstedt, Alan Chalmers, Kirsten Cater, ...
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of ap...
We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and h...
Bradford L. Chamberlain, Tony DeRose, Dani Lischin...