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TOH
2008
98views more  TOH 2008»
14 years 11 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James
TVCG
2008
133views more  TVCG 2008»
14 years 11 months ago
Texture-based Transfer Functions for Direct Volume Rendering
Visualization of volumetric data faces the difficult task of finding effective parameters for the transfer functions. Those parameters can determine the effectiveness and accuracy ...
Jesus Caban, Penny Rheingans
CGF
1999
75views more  CGF 1999»
14 years 11 months ago
Modeling and Rendering Escher-Like Impossible Scenes
Inspired by the drawings of "impossible" objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of th...
Guillermo Savransky, Dan Dimerman, Craig Gotsman
RITA
2002
110views more  RITA 2002»
14 years 11 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
GAMEON
2009
14 years 9 months ago
Rendering Water and Land Interaction using a Spring System
This paper describes a spring-based model for the interaction of water and land, which reconciles realism and fast rendering. The system controls the motion and interdependences o...
Yifan Sui, Andrew Davison