Sciweavers

3669 search results - page 9 / 734
» Rendering
Sort
View
VIS
2007
IEEE
169views Visualization» more  VIS 2007»
16 years 1 months ago
Transform Coding for Hardware-accelerated Volume Rendering
Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Nathaniel Fout, Kwan-Liu Ma
CIA
2007
Springer
15 years 6 months ago
A MultiAgent System for Physically Based Rendering Optimization
Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, th...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
GRAPHICSINTERFACE
2004
15 years 1 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
WSCG
2003
170views more  WSCG 2003»
15 years 1 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
SI3D
2003
ACM
15 years 5 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...