Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Background: Molecular interaction networks can be efficiently studied using network visualization software such as Cytoscape. The relevant nodes, edges and their attributes can be...
Kris Laukens, Jens Hollunder, Thanh Hai Dang, Geer...
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
This paper considers the framework of the so-called "market basket problem", in which a database of transactions is mined for the occurrence of unusually frequent item s...
Commercial databases compete for market share, which is composed of not only net-new sales to those purchasing a database for the first time, but also competitive “win-backs”...
Reynold Xin, Patrick Dantressangle, Sam Lightstone...