A good shape descriptor is necessary for automatically identifying landmarks on boundaries. Our method of boundary shape description is based on the notion of cscale, which is a n...
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Non-rectangular (rectilinear) shape occurs very often in deep submicron floorplanning. Most previous algorithms are designed to handle only convex rectilinear blocks. However, han...
In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...