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» Representing Bayesian games without a common prior
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ATAL
2004
Springer
15 years 3 months ago
Multi-Agent Service Description/Discovery Games
Agent description and discovery (ADD) is a critical infrastructure for open multi-agent services. As multi-agent systems grow larger and more diverse, it becomes harder to locate ...
Jun Wang, Les Gasser
TEDU
2010
96views Education» more  TEDU 2010»
14 years 8 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
ICCBR
2005
Springer
15 years 3 months ago
On the Effectiveness of Automatic Case Elicitation in a More Complex Domain
Automatic case elicitation (ACE) is a learning technique in which a case-based reasoning system acquires knowledge automatically from scratch through repeated real-time trial and e...
Siva N. Kommuri, Jay H. Powell, John D. Hastings
SARA
2009
Springer
15 years 4 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...
BMCBI
2008
174views more  BMCBI 2008»
14 years 10 months ago
Evolutionary approaches for the reverse-engineering of gene regulatory networks: A study on a biologically realistic dataset
Background: Inferring gene regulatory networks from data requires the development of algorithms devoted to structure extraction. When only static data are available, gene interact...
Cédric Auliac, Vincent Frouin, Xavier Gidro...