In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
High-throughput real-time systems require non-standard and costly hardware and software solutions. Modern workstation can represent a credible alternative to develop realtime inte...
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
This paper addresses the problem of reactive power dispatch in a power system partitioned into several areas controlled by different transmission system operators. Previous resear...
Yannick Phulpin, Miroslav Begovic, Marc Petit, Dam...
This paper presents algorithms for the symbolic synthesis of discrete and real-time controllers. At the semantic level the controller is synthesized by nding a winning strategy for...