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» Representing Trees with Constraints
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118
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AIIDE
2008
15 years 3 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIGGRAPH
1996
ACM
15 years 4 months ago
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
The result of a scene manipulation is usually displayed by rerendering the entire image even if the change has affected only a small portion of it. This paper presents a system th...
Normand Brière, Pierre Poulin
107
Voted
BMCBI
2007
124views more  BMCBI 2007»
15 years 20 days ago
BranchClust: a phylogenetic algorithm for selecting gene families
Background: Automated methods for assembling families of orthologous genes include those based on sequence similarity scores and those based on phylogenetic approaches. The first ...
Maria S. Poptsova, J. Peter Gogarten
BMCBI
2011
14 years 4 months ago
PhyloMap: an algorithm for visualizing relationships of large sequence data sets and its application to the influenza A virus ge
Background: Results of phylogenetic analysis are often visualized as phylogenetic trees. Such a tree can typically only include up to a few hundred sequences. When more than a few...
Jiajie Zhang, Amir Madany Mamlouk, Thomas Martinet...
99
Voted
WADS
1997
Springer
88views Algorithms» more  WADS 1997»
15 years 4 months ago
Finding Cores of Limited Length
In this paper we consider the problem of nding a core of limited length in a tree. A core is a path, which minimizes the sum of the distances to all nodes in the tree. This proble...
Stephen Alstrup, Peter W. Lauridsen, Peer Sommerlu...