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87
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SMC
2007
IEEE
102views Control Systems» more  SMC 2007»
15 years 6 months ago
An improved immune Q-learning algorithm
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
CORR
2008
Springer
155views Education» more  CORR 2008»
14 years 11 months ago
AceWiki: A Natural and Expressive Semantic Wiki
We present AceWiki, a prototype of a new kind of semantic wiki using the controlled natural language Attempto Controlled English (ACE) for representing its content. ACE is a subse...
Tobias Kuhn
85
Voted
JMLR
2010
127views more  JMLR 2010»
14 years 6 months ago
Cross-associating unlabelled timbre distributions to create expressive musical mappings
In timbre remapping applications such as concatenative synthesis, an audio signal is used as a template, and a mapping process derives control data for some audio synthesis algori...
Dan Stowell, Mark D. Plumbley
IJCAI
2007
15 years 1 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
ATAL
2007
Springer
15 years 5 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser