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» Representing and Parameterizing Agent Behaviors
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AAAI
2010
15 years 1 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
ATAL
2003
Springer
15 years 4 months ago
Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture
This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), th...
Amy E. Henninger, Randolph M. Jones, Eric Chown
ATAL
2003
Springer
15 years 4 months ago
Resource allocation games with changing resource capacities
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
Aram Galstyan, Shashikiran Kolar, Kristina Lerman
AAMAS
1999
Springer
14 years 11 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
ANSS
2006
IEEE
15 years 5 months ago
USim: A User Behavior Simulation Framework for Training and Testing IDSes in GUI Based Systems
Anomaly detection systems largely depend on user profile data to be able to detect deviation from normal activity. Most of this profile data is based on commands executed by use...
Ashish Garg, Vidyaraman Sankaranarayanan, Shambhu ...