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» Representing and Reasoning about Game Strategies
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CSL
2010
Springer
15 years 1 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
CORR
2000
Springer
132views Education» more  CORR 2000»
15 years 6 days ago
Declarative Representation of Revision Strategies
Abstract. We introduce a nonmonotonic framework for belief revision in which reasoning about the reliability of different pieces of information based on meta-knowledge about the in...
Gerhard Brewka
106
Voted
ECAI
2004
Springer
15 years 5 months ago
Representing Beliefs in the Fluent Calculus
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the abilities to reason about the effects of actions, to execute high-level strateg...
Yi Jin, Michael Thielscher
LICS
2005
IEEE
15 years 6 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...
ATAL
2010
Springer
15 years 1 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor