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» Representing and Reasoning about Game Strategies
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SEFM
2008
IEEE
15 years 6 months ago
Modelling Rational User Behaviour as Games between an Angel and a Demon
Formal models of rational user behaviour are essential for user-centred reasoning about interactive systems. At an level, planned behaviour and reactive behaviour are two importan...
Rimvydas Ruksenas, Paul Curzon, Ann Blandford
106
Voted
ECAI
2010
Springer
15 years 18 days ago
Higher-Order Coalition Logic
We introduce and study higher-order coalition logic, a multi modal monadic second-order logic with operators [{x}] expressing that the coalition of all agents satisfying (x) can ac...
Guido Boella, Dov M. Gabbay, Valerio Genovese, Lee...
AI
2006
Springer
15 years 4 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
MFCS
2010
Springer
14 years 11 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
LORI
2009
Springer
15 years 5 months ago
Epistemic Games in Modal Logic: Joint Actions, Knowledge and Preferences All Together
We present in this work a sound and complete modal logic called EDLA (Epistemic Dynamic Logic of Agency) integrating the concepts of joint action, preference and knowledge and ena...
Emiliano Lorini, François Schwarzentruber, ...