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CVPR
2012
IEEE
12 years 12 months ago
Leveraging category-level labels for instance-level image retrieval
In this article, we focus on the problem of large-scale instance-level image retrieval. For efficiency reasons, it is common to represent an image by a fixed-length descriptor w...
Albert Gordo, José A. Rodríguez-Serr...
IPMI
2001
Springer
15 years 10 months ago
A Sequential 3D Thinning Algorithm and Its Medical Applications
Skeleton is a frequently applied shape feature to represent the general form of an object. Thinning is an iterative object reduction technique for producing a reasonable approximat...
Kálmán Palágyi, Erich Soranti...
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
15 years 2 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
TRECVID
2007
14 years 10 months ago
PicSOM Experiments in TRECVID 2007
Our experiments in TRECVID 2007 include participation in the high-level feature extraction, search, and video summarization tasks, using a common system framework based on multipl...
Markus Koskela, Mats Sjöberg, Ville Viitaniem...