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MTA
2007
115views more  MTA 2007»
14 years 10 months ago
Video scene retrieval with interactive genetic algorithm
This paper proposes a video scene retrieval algorithm based on emotion. First, abrupt/gradual shot boundaries are detected in the video clip of representing a specific story. Then,...
Hun-Woo Yoo, Sung-Bae Cho
CGF
2010
182views more  CGF 2010»
14 years 9 months ago
A Data-driven Segmentation for the Shoulder Complex
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomica...
Q. Youn Hong, Sang Il Park, Jessica K. Hodgins
TCIAIG
2010
14 years 5 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
CVPR
2009
IEEE
16 years 6 months ago
Memory-based particle filter for face pose tracking robust under complex dynamics
A novel particle filter, the Memory-based Particle Filter (M-PF), is proposed that can visually track moving objects that have complex dynamics. We aim to realize robustness aga...
Dan Mikami (NTT), Kazuhiro Otsuka (NTT), Junji YAM...
ICDE
2009
IEEE
290views Database» more  ICDE 2009»
16 years 22 days ago
GraphSig: A Scalable Approach to Mining Significant Subgraphs in Large Graph Databases
Graphs are being increasingly used to model a wide range of scientific data. Such widespread usage of graphs has generated considerable interest in mining patterns from graph datab...
Sayan Ranu, Ambuj K. Singh