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VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
15 years 3 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
IPPS
2007
IEEE
15 years 3 months ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
65
Voted
VR
1993
IEEE
128views Virtual Reality» more  VR 1993»
15 years 1 months ago
An Interactive Graphics Display Architecture
In recent times Virtual Reality has become a growing area within computer graphics with many and varied applications. Many systems suffer from inadequate performance resulting in ...
Matthew Regan, Ronald Pose
DSRT
2002
IEEE
15 years 2 months ago
Nautilus - The Environment for Training and Testing
The paper describes an experimental web-based environment for teaching and testing. The application named Nautilus has been developed using Virtual Reality Modeling Language (VRML...
Jiri Chludil, Jiri Zara
72
Voted
WSC
2004
14 years 11 months ago
Integrating Operations Simulation Results with an Immersive Virtual Reality Environment
This paper demonstrates the utilization of immersive virtual reality environments in the investigation of operations simulation results. The authors outline the benefits offered b...
Gordon D. Rehn, Marco Lemessi, Judy M. Vance, Deni...