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DSRT
2005
IEEE
15 years 1 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
ASPLOS
1992
ACM
15 years 3 months ago
Application-Controlled Physical Memory using External Page-Cache Management
Next generation computer systems will have gigabytes of physical memory and processors in the 200 MIPS range or higher. While this trend suggests that memory management for most p...
Kieran Harty, David R. Cheriton
CCGRID
2006
IEEE
15 years 5 months ago
Using Multiple Grid Resources for Bioinformatics Applications in GADU
During the past decade, the scientific community has witnessed the rapid accumulation of gene sequence data and data related to physiology and biochemistry of organisms. Bioinform...
Dinanath Sulakhe, Alex Rodriguez, Michael Wilde, I...
FUNGAMES
2010
14 years 10 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
AFRIGRAPH
2004
ACM
15 years 5 months ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek