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» Requirements Development in Scenario-Based Design
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UML
2005
Springer
15 years 10 months ago
Capturing Common and Variable Design Aspects for Ubiquitous Computing with MB-UID
Developing user interfaces for ubiquitous environments is a challenging task. In such an environment, users can apply different devices to accomplish the same or different tasks. ...
Alexander Boedcher, Kizito Mukasa, Detlef Zuelke
ASWEC
2001
IEEE
15 years 8 months ago
Extending the UML for Designing Jack Agents
Mainstreaming and industrialising agent technologies requires suitable methodological and technological support for the various engineering activities associated with managing the...
Michael Papasimeon, Clinton Heinze
CHI
2008
ACM
16 years 5 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
SEMWEB
2004
Springer
15 years 10 months ago
A Semantic Approach for Designing E-Business Protocols
Abstract— Business processes involve interactions among autonomous partners. We propose that these interactions be specified modularly as protocols. Protocols can be published, ...
Ashok U. Mallya, Munindar P. Singh
DATE
2003
IEEE
120views Hardware» more  DATE 2003»
15 years 10 months ago
SystemC-VHDL Co-Simulation and Synthesis in the HW Domain
Embedded systems design requires the development of complex HW modules to cope with the most stringent timing constraints of the specifications. This implies the need to update an...
Massimo Bombana, Francesco Bruschi