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171
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IEEECGIV
2005
IEEE
15 years 9 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
124
Voted
CSE
2009
IEEE
15 years 10 months ago
Towards Automating Social Engineering Using Social Networking Sites
—A growing number of people use social networking sites to foster social relationships among each other. While the advantages of the provided services are obvious, drawbacks on a...
Markus Huber, Stewart Kowalski, Marcus Nohlberg, S...
WCRE
2003
IEEE
15 years 8 months ago
Fuzzy Extensions for Reverse Engineering Repository Models
Reverse Engineering is a process fraught with imperfections. The importance of dealing with non-precise, possibly inconsistent data explicitly when interacting with the reverse en...
Ulrike Kölsch, René Witte
APSEC
2000
IEEE
15 years 8 months ago
Implementation of a software engineering course for computer science students
Experience from industry shows that graduates in computer science generally lack many of the skills required in software development projects. This presents a challenge to academi...
Ivica Crnkovic, Magnus Larsson, Frank Lüders
WWW
2006
ACM
16 years 4 months ago
On a service-oriented approach for an engineering knowledge desktop
Increasingly, manufacturing companies are shifting their focus from selling products to providing services. As a result, when designing new products, engineers must increasingly c...
Sylvia C. Wong, Richard M. Crowder, Gary B. Wills