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» Requirements Game: Teaching Software Project Management
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112
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NORDICHI
2004
ACM
15 years 6 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
SIGITE
2005
ACM
15 years 6 months ago
A cross-collegiate analysis of software development course content
Many undergraduate IT programs recognize that their graduates will find jobs as software developers. As such, software development (analysis and design) courses are often a core r...
Timothy Burns, Robb Klashner
110
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SAC
2010
ACM
14 years 10 months ago
A formal approach to reuse successful traceability practices in SPL projects
Software Product Line (SPL) Engineering has to deal with interrelated, complex models such as feature and architecture models, hence traceability is fundamental to keep them consi...
Angelina Espinoza, Goetz Botterweck, Juan Garbajos...
124
Voted
INFSOF
2007
139views more  INFSOF 2007»
15 years 12 days ago
Predicting software defects in varying development lifecycles using Bayesian nets
An important decision problem in many software projects is when to stop testing and release software for use. For many software products, time to market is critical and therefore ...
Norman E. Fenton, Martin Neil, William Marsh, Pete...
124
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WCRE
2010
IEEE
14 years 11 months ago
Software Process Recovery: Recovering Process from Artifacts
—Often stakeholders, such as developers, managers, or buyers, want to find out what software development processes are being followed within a software project. Their reasons in...
Abram Hindle